All Concepts
The Zeppelin Lines — in-engine atmosphere capture

THE LORE · THE VALE

The Zeppelin Lines

aka the lines, the coloured loops

Three coloured airship loops — Vermillion, Azure, and Amber — that circle the Vale on fixed rounds, docked and boarded in the flesh like any ferry.

A zeppelin is not a spell and keeps no secrets: it flies its loop whether you ride or not, and the schedule only tells you where the deck will be docked. The Vermillion runs the high road — Valenfeld to Highbridge to the sky-city Aelvyrenn; the Azure works the wet south through Siltmouth to Sresh-Dar; the Amber climbs from Hollowfold to the drifting isles. A red hull IS the red line. Fare is paid in gold at the master's booth, and the crossing is made in the air, weather and all.

KIND

custom

LINES

Vermillion · Azure · Amber

VESSELS

steel-ribbed gasbag hulls, line-coloured

PASSAGE

boarded at the dock, ridden in the open air

Connected

Model

The Zeppelin Lines — 3D model
Type Fields
kindcustom
linesVermillion · Azure · Amber
vesselssteel-ribbed gasbag hulls, line-coloured
passageboarded at the dock, ridden in the open air
All Relationships (3)

located_in

  • ValenfeldEvery loop calls at Valenfeld — the lines' common hub, the master's booth by the dock.

references

  • HighbridgeThe Vermillion Line's northern call — the toll-town pays gold to skip the toll road.
  • AelvyrennThe only common way up to the sky-city that does not involve a rift or a wing.

This world ships in Valenfeld. Play the game →

The Zeppelin Lines — Valenfeld — Valenfeld