THE COMPENDIUM

Places

13 entries · filtered to city · town · settlement clear ✕

Aelvyrenn

The elder Vyr's sky-seat — a great island of pale tiered halls hung in the cold air above Caer Vallen, where the oldest blood withdrew after the Sundering and the Riven King still reigns. Most of the Vale half-believes it a myth; it is reached only by a warp-pilgrimage, never on foot.

Ashfall Town

A dozen ash-brick buildings at the end of the old Imperium road, permanently hazed by the Emberthrone — the only inhabited settlement in the waste.

Correth, the Bronze Seat

The Imperium's far capital, west beyond the Rampart and the inland sea — a city the size of a nation that the Vale only ever heard about. Whether it still stands is the oldest open question in the world; no Vale-dweller alive has been there or met anyone who has.

Dustmere Hollow

A sheltered green hollow where a failing spring crosses the barrow road — the one liveable fold in the Eastern Crags and the last place that sells water before the delves.

Greywater Hollow

A tiny Stoneborn quarry-steading folded behind the eastern ridge in the Hollow Vale — three slab-roofed stone houses, a forge, and a cold black tarn — the only hearth and roof in the Rampart Foothills.

Highbridge

Humanity's great city in the Vale — a true city, terraced up the south bank above the Vellen gorge where the imperial span carries every road east. The latecomers' free crossing: a human-run market and guild hub the old Houses tax but no longer hold, the Vale's de facto capital, where every great power and every guild keeps a hall.

Hollowfold

The only living settlement on the Sered Spur — a small grazing-village of dry-stone steadings huddled in the largest sheltered hollow below Vandahl Keep, threadbare and proud, paying tithe-silver the house can barely protect them for.

Saltreach Spring

The only standing settlement in the Southern Flats — a handful of mud-and-rib-stone houses hidden in a sheltered hollow around the region's one living spring.

Siltmouth

A reed-and-plank fishing village on stilts where the Vellen spends itself into the Mirrenmere, quietly in the Silt Hands' pocket.

Sresh-Dar

The Silt Hands' walled free-port on the south shore of the Mirrenmere — the vale's only real city, answering to no banner but its own ledger.

The Bonesung Camp

A shifting Ashari camp out on the open ash, hide-tents and ancestor-poles.

The Driftmarket

A hidden black-market under the Siltmouth wharves where the Gaunt Ledger fences echoes, relics, and worse — bright, busy, and quietly armed.

Valenfeld

A silt-grey frontier town in a flat basin, clinging to silver rights and the barrow's long shadow — and, quietly, the breadbasket that feeds the whole lower world.

Places — Valenfeld