The Powers · GUILD
Chapter 28
The Finders

The Vale's thieves' guild and the stealth player's door — burglars, cutpurses, smugglers and information-brokers who can get anything, into anywhere, for the right price. In the Lean Years, when honest coin dried up, they became the people who always know where the money, the goods, and the secrets really are.
Everything in the Vale has an owner; the Finders are who you hire when you'd rather it had a different one. Burglary, smuggling, the long con, the quiet word, the lock that opens for a friend — they run all of it, and they run the information market under it, because in hard years a secret is worth more than silver and keeps better. They came up as the Gaunt Ledger's hands, lifting and fencing whatever the dead Imperium left in the ground (relics fetch the fattest price, so they'll happily rob a barrow — but a barrow is just a rich man's house that's stopped paying guards). Joining them is the rogue's road: they'll teach you to move unseen and pick what's locked, and they'll always have one more job that's almost-but-not-quite legal. Owe nothing, know everything.