The Powers · GUILD

Chapter 29

The Greenwake

The Greenwake

Wardens of the living land and the wild player's door — druids, rangers and hunters who keep the Greatwood and the wild reaches, and who stand between the frontier's people and the beasts, blight and famine pressing in on them. In the Lean Years they're the ones who know which woods still hold game and which water won't kill you.

Let the land live and the land will feed you, the Greenwake says, and in years like these that's not philosophy, it's survival. They keep the Greatwood and the wild marches: marking the safe trails, holding the deep wood against the things that hunt it, teaching foresters not to strip the last of what's left, and culling the maddened beasts that come down on the steadings when the cold pushes everything south. They distrust every wall and clear-cut the town-powers throw up, and they fight hardest against those who'd gut the living land for quick coin — which is why the Ledger's loggers travel armed. Cross the wild gently and the Greenwake is your guide; strip it bare and you'll learn why.

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The Greenwake — The Powers — Valenfeld