KIT
vyr_fluted
townStyle
DOMAIN
townStyle
PATH
data/content/town_styles.json
PARTS
6
NOTE
Aelvyrenn, the elder-Vyr sky-city — pale luminous FLUTED stone, slender and tall, lit by resonators (not torches). kit:'elven' routes TownPlan's building/keep slots to ElvenKit. The keep is the skyward_citadel model (ElvenKit.palace); the `models` map below backs the house (gothic stone chapel), guild (azurespire cathedral) and shop (azurespire abbey) roles with AI models, and any role with no model here stays the code-built fluted house. The opposite of the squat human timber: height over mass, pointed arches, needle spires.
vyr_fluted
Metadata
domaintownStyle
pathdata/content/town_styles.json
parts6
_noteAelvyrenn, the elder-Vyr sky-city — pale luminous FLUTED stone, slender and tall, lit by resonators (not torches). kit:'elven' routes TownPlan's building/keep slots to ElvenKit. The keep is the skyward_citadel model (ElvenKit.palace); the `models` map below backs the house (gothic stone chapel), guild (azurespire cathedral) and shop (azurespire abbey) roles with AI models, and any role with no model here stays the code-built fluted house. The opposite of the squat human timber: height over mass, pointed arches, needle spires.
kitelven
accent0.84, 0.7, 0.37
props
interior_setinterior_elven
Parts (6)
no static preview
res://assets/models/structures/gothic_stone_chapel.glbmodels.housereferenced file not foundno static preview
res://assets/models/structures/azurespire_abbey.glbmodels.shopreferenced file not foundno static preview
res://assets/models/structures/azurespire_cathedral.glbmodels.guildreferenced file not foundno static preview
code:villagestructure_governor (catalog default)procedural — built by code, no static mesh file (check the matching Bench)no static preview
code:villagestructure_inn (catalog default)procedural — built by code, no static mesh file (check the matching Bench)no static preview
res://assets/models/structures/skyward_citadel.glbhardcoded in code, not KitSethardcoded CITADEL_MODEL constant in ElvenKit.gd — always used for the keep/palace regardless of this style's `models` mapRelations (1)
Preview harness