All kits

KIT

vyr_fluted

townStyle

DOMAIN

townStyle

PATH

data/content/town_styles.json

PARTS

6

NOTE

Aelvyrenn, the elder-Vyr sky-city — pale luminous FLUTED stone, slender and tall, lit by resonators (not torches). kit:'elven' routes TownPlan's building/keep slots to ElvenKit. The keep is the skyward_citadel model (ElvenKit.palace); the `models` map below backs the house (gothic stone chapel), guild (azurespire cathedral) and shop (azurespire abbey) roles with AI models, and any role with no model here stays the code-built fluted house. The opposite of the squat human timber: height over mass, pointed arches, needle spires.

vyr_fluted

Metadata

domaintownStyle
pathdata/content/town_styles.json
parts6
_noteAelvyrenn, the elder-Vyr sky-city — pale luminous FLUTED stone, slender and tall, lit by resonators (not torches). kit:'elven' routes TownPlan's building/keep slots to ElvenKit. The keep is the skyward_citadel model (ElvenKit.palace); the `models` map below backs the house (gothic stone chapel), guild (azurespire cathedral) and shop (azurespire abbey) roles with AI models, and any role with no model here stays the code-built fluted house. The opposite of the squat human timber: height over mass, pointed arches, needle spires.
kitelven
accent0.84, 0.7, 0.37
props
interior_setinterior_elven

Parts (6)

no static preview
houseres://assets/models/structures/gothic_stone_chapel.glbmodels.housereferenced file not found
no static preview
shopres://assets/models/structures/azurespire_abbey.glbmodels.shopreferenced file not found
no static preview
guildres://assets/models/structures/azurespire_cathedral.glbmodels.guildreferenced file not found
no static preview
governorcode:villagestructure_governor (catalog default)procedural — built by code, no static mesh file (check the matching Bench)
no static preview
inncode:villagestructure_inn (catalog default)procedural — built by code, no static mesh file (check the matching Bench)
no static preview
citadel_keepres://assets/models/structures/skyward_citadel.glbhardcoded in code, not KitSethardcoded CITADEL_MODEL constant in ElvenKit.gd — always used for the keep/palace regardless of this style's `models` map

Relations (1)

Preview harness

  • bench · TownBenchTownBenchassetnpm run town -- aelvyrenn
The Lower Worlds I: Valenfeld