All kits

KIT

imperial_stone

townStyle

DOMAIN

townStyle

PATH

data/content/town_styles.json

PARTS

5

NOTE

Grey ashlar, slate/tile roofs, taller townhouses — the dressed-stone EQ read for cities/foothill steadings (Greywater Hollow, Hollowfold). Cooler, harder, no thatch. Highbridge split off onto its own `highbridge_stone` kit (2026-07-01) so it isn't reskinned along with these two. `models.governor`/`.guild`/`.inn` (all blue_banner_manor, added 2026-07-01 — user directive: keep guild halls + inns unified across the whole imperial-stone family rather than fork per-town) give every grand civic seat (town hall/keep/temple), guild hall, and inn an AI-modelled manor (`inn` is its own TownPlan role, split out of `governor` so a taproom doesn't read as a keep — see TownPlan._model_role); house/shop have no model yet so they still fall back to code-built VillageKit (styled by the palette/archetypes below) — a style can adopt models partially.

imperial_stone

Metadata

domaintownStyle
pathdata/content/town_styles.json
parts5
_noteGrey ashlar, slate/tile roofs, taller townhouses — the dressed-stone EQ read for cities/foothill steadings (Greywater Hollow, Hollowfold). Cooler, harder, no thatch. Highbridge split off onto its own `highbridge_stone` kit (2026-07-01) so it isn't reskinned along with these two. `models.governor`/`.guild`/`.inn` (all blue_banner_manor, added 2026-07-01 — user directive: keep guild halls + inns unified across the whole imperial-stone family rather than fork per-town) give every grand civic seat (town hall/keep/temple), guild hall, and inn an AI-modelled manor (`inn` is its own TownPlan role, split out of `governor` so a taproom doesn't read as a keep — see TownPlan._model_role); house/shop have no model yet so they still fall back to code-built VillageKit (styled by the palette/archetypes below) — a style can adopt models partially.
kitmodel
propscolumn_stub, paving
accent0.4, 0.34, 0.46
interior_setinterior_imperial

Parts (5)

no static preview
housecode:villagestructure_house (catalog default)procedural — built by code, no static mesh file (check the matching Bench)
no static preview
shopcode:villagestructure_shop (catalog default)procedural — built by code, no static mesh file (check the matching Bench)
no static preview
guildres://assets/models/structures/blue_banner_manor.glbmodels.guildreferenced file not found
no static preview
governorres://assets/models/structures/blue_banner_manor.glbmodels.governorreferenced file not found
no static preview
innres://assets/models/structures/blue_banner_manor.glbmodels.innreferenced file not found

Relations (1)

Preview harness

  • bench · TownBenchTownBenchassetnpm run town -- greywater_hollow hollowfold
The Lower Worlds I: Valenfeld