Valenfeld · world & art
World
One node space over every creative thing. Pick a kind for its full browser, a saved view for the production gaps, or search; each node links to its canonical page and its live typed relations.
Kind
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Valenfeld · world & art
One node space over every creative thing. Pick a kind for its full browser, a saved view for the production gaps, or search; each node links to its canonical page and its live typed relations.
Kind
loading…
Every cave/barrow/dungeon deterministically picks one of these named themes; wall, floor, and ceiling deliberately use different textures so a hall reads as built, not extruded from one block. Click a row to jump to that texture below.
Every biome's rocks/boulders wear one of these Kyle-Fuji atlas photos. Which biomes use which family is declared in each biome's pack.json, not hardcoded in a script.
Every logical texture id the game can resolve, with everywhere it's actually used — a delve theme role above, or a direct TexturePack.tex(...) / MeshKit.surf_tex(...) call site in scripts/ or tools/.
No textures match "".