Valenfeld · A Note From The Studio
Our Policy on AI & Procedural Generation
Valenfeld is built in the open by one builder and the Company of the Vale. Here is exactly where AI-assisted authoring fits, what remains human-made or procedural, and what ships in the game.
Why we use it
We use AI-assisted authoring to help build a dense, coherent world of connected lore, quests, items, and creatures. The goal is craft and density. Every contribution is grounded in the game's design and canon, then reviewed and curated before it ships.
What AI authors
World lore, quest text, and item and creature data are AI-authored and human-curated. Human judgment sets the design, accepts or rejects the work, and keeps the result coherent with the world.
What always stays human-made or procedural
The art, models, world geometry, and code are human-made or procedural. AI-authored content does not replace those disciplines, and it is never presented as raw, unreviewed output.
What ships
In single-player, Valenfeld ships fully static: no AI and no network at runtime. Online co-op uses networking to connect players, not to generate content.
Our standard
Transparency is part of the craft. We disclose the AI-authored categories plainly, distinguish them from the human-made and procedural work, and curate every shipped contribution against the same design and quality bar.
If the method changes
We will update this page before a material change reaches players. The promise is simple: say what the tools authored, say what they did not, and never make players discover the distinction after the fact.
— Metatransformer Studios